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- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 9.04.91.0000
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc ..\..\WorkDir\Shaders\ps\ps2_0_HDR_water.psh
- // ps2_0_HDR_water.cg
- //
- //
- // Parameters:
- //
- // float4 $AmbientEmissive;
- // float4 $Diffuse;
- // float4 $LightPower;
- // float4 $LightSrcIntencity;
- // float4 $MaxDistance;
- // float4 $Specular;
- // sampler2D $bumpMap;
- // sampler2D $reflMap;
- // sampler2D $refrMap;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------------ ----- ----
- // $Diffuse c0 1
- // $Specular c1 1
- // $AmbientEmissive c2 1
- // $LightPower c3 1
- // $LightSrcIntencity c4 1
- // $MaxDistance c5 1
- // $bumpMap s0 1
- // $reflMap s1 1
- // $refrMap s2 1
- //
-
- ps_2_0
- def c6, -0.5, 2, 0, 1
- def c7, 65504, 0, 0, 0
- dcl v0
- dcl t0.xy
- dcl t1.xy
- dcl t2.xyz
- dcl t4
- dcl t5
- dcl t6
- dcl t7
- dcl_2d s0
- dcl_2d s1
- dcl_2d s2
- texld r1, t1, s0
- texld r0, t0, s0
- mov r2.xyz, t6
- mul r3.xyz, r2.zxyw, t5.yzxw
- mad r2.xyz, r2.yzxw, t5.zxyw, -r3
- add r1, r1, c6.x
- add r1, r1, r1
- add r0, r0, c6.x
- mad r0, c6.y, r0, r1
- dp4 r1.w, r0, r0
- nrm r1.xyz, r2
- rsq r1.w, r1.w
- mul r0, r0, r1.w
- dp3 r1.y, r0, r1
- dp4 r1.x, r0, t5
- dp4 r1.z, r0, t6
- mov r1.w, c6.z
- nrm r0, r1
- add r1, v0, c6.x
- add r1, r1, r1
- dp4 r1.w, r1, r0
- max r2.w, r1.w, c6.z
- mov r1, c0
- mad r1, r1, r2.w, c2
- rcp r2.w, c5.x
- mad r2.w, t4.w, -r2.w, c6.w
- max r5.w, r2.w, c6.z
- mul r3, r1, r5.w
- mad r2.x, t2.z, -r0.x, t2.x
- mad r2.y, t2.z, -r0.z, t2.y
- dp4 r0.w, t7, r0
- texld r1, r2, s2
- texld r2, r2, s1
- max r4.w, r0.w, c6.z
- pow r0.w, r4.w, c3.x
- mul r0, r0.w, c1
- mul r4, r5.w, r0
- mad r3, r1, r3, r4
- lrp r1, t4.x, r2, r3
- mad r0, r0, r5.w, r1
- mul r1, r0, c4
- min r0, r1, c7.x
- mov oC0, r0
-
- // approximately 50 instruction slots used (4 texture, 46 arithmetic)
-